Comments

Log in with itch.io to leave a comment.

Not a bad game I guess but sadly for me the fact I have to use keyboard and mouse only hurts my hands I'm not even sure using joy to key would help since plugging a controller in breaks the player control I'd like to try this out but not sure I can

which are the requeriments for this?

Wow ! loved the graphics, and the gameplay was really easy to take in charge, keep it up! had a great time playing it! 

Have you considered participating in our Game Developers World Championship ?  The competition is totally free and with winning prizes ! Our mission is to support and reward the Indie game developer community.

If you are interested in joining in please check out our website for more details:

https://thegdwc.com/

Very impressed. Had a lot of fun playing through. I wish the ending felt more like an ending but would love to see your take on this over the course of a handful of bosses. 

Thanks mate! And aye, agree on the ending-part.

Awesome bullet hell game im a huge fan of bullet hells and you nailed it great job!

Thanks! I really like bullet hells as well, so means a bunch ^^

Fun, but the ending was really underwhelming. 

Thanks mate! And you're absolutely right about the ending, never got the time to do something more interesting.

This was an absolute blast!  I love this little cyberpunk trend growing on itch.io :)

(+1)

Thanks a bunch! Your video was an absolute blast to watch as well! ^^

(-2)

Why this guy is always screaming in this video?  Annoyng a bit.

lemme know when you can use a gamepad, and i'll bite

I'm going to need a bigger gun. Also, mentioned it in the video, when a gamepad was connected I couldn't play with either that or the keyboard. No gamepad and it worked fine. :)

(+1)

Heyya! Thanks for playing.

And oh, added the gamepad part to known issues.
We forgot to remove some by-products in the code of a planned gamepad functionality. Thanks for bringing it up.

(+2)

This was an absolute blast! Short and sweet, but pure fun for the duration. The addition of the hit indicators on the screen was brilliant as it solved my only real issue being the issue of proper depth perception. Amazing work to your whole team!

(1 edit) (+1)

Eyya! Was a blast watching you play it! Always fun when people enjoy your stuff. The hit indicators were Antons idea (he's got a good eye for problems), so all creds to him for that! Good to hear they work so well.

And thanks for playing!