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(+1)

Really cool! I'm truly amazed at how, even though each idea was small, you managed to make every little thing feel really lore rich and alive. The aesthetic was super strong. Loved it all.

I ran into some bugs that were breaking enough that they caused me to restart a couple of times.

To reproduce:

  1. Start a new game
  2. Navigate to the 3 Key door. Face the door.
  3. Turn left to face north
  4. Repeatedly press W until you've finished entering the next room. If done correctly the walking animation should play twice, when only moving once.
  5. Do this until you get to the end of this corridor (you may not double the walking animation every time, that's ok)
  6. Turn around to face south.
  7. Walk normally down the hall, to the other end, past the 3 key door
  8. You should see that the room changes color incorrectly.
  9. If you now try to navigate normally, now, you should see that you cannot always walk through doors that you visually should be able to.

I got the vibe that it was something to do with some index being shifted visually, but not somewhere else. I also saw something similar when fighting the tutorial guard, and in the item shop, though I wasn't able to reproduce those. Both of them seemed to involve me "pressing buttons too soon", like mashing the swing button, or navigating through items too quickly.

(+1)

I wrote a lot about the bug, but the main takeaway is that this is cool as hell. Really really nice, y'all

Glad you enjoyed the game! And thank you very much for the feedback and for reporting this bug! We will take a look into it

(+1)

Hey dev, I found an absolutely game breaking bug. Was recording this game earlier and about 20 minutes in, as I was fiddling with a lever, I proceeded to break the game so hard I could go through walls, all of my buttons stopped behaving and even holding esc to exit was not working. I honestly don't even know exactly how to explain it but since the video itself is only coming out in about a week (I recorded it in preparation for a trip), if there was any way to contact the devs to send them a snippet of the footage, showing the bug, that'd be great. Cause it'd be really unfortunate if other people also ended up completely losing their progress due to this glitch, specially when the game is so unique and cool.

Thank you for notifying us about this bug! You can send the footage to me on discord: @legendz05 and we will look into it!

(+2)

I'm really enjoying this game, but I keeping encountering a bug where the graphics become misaligned with where you are on the map. Can you look into it please? 

Glad you liked it! We will take a look at the bug!

(+2)

Very fun and short experience! Reminds me of a sort of pocket version of Legend of Grimrock. Lots of potential here if the dev decides to pursue

Thank you for the feedback and glad you enjoyed it!

(+1)(-1)

so great, from the visuals, to the audio, to te simple yet enthralling gameplay, truly a small gem

Thank you for trying out our game and glad you liked it!

(+2)

Aesthetic, gripping, satisfying

Thank you for playing our game and rating it! Glad you liked it!

(+1)

Very nice! Love the graphic and animation work.

My only complain would be the font not resizing well to the game's base resolution, 320x200 (true?). Else it would look amazing on a crt

(1 edit)

Thank you for the feedback, glad you liked it! The issue with the font is something we will take a look at!

(+3)

Gave it a Let's Play, fun little dungeon crawler :D Simple but good. 

(+1)

Thanks a lot for playing, hope you enjoyed!

(+1)

Great game, incredible animation work

The gameplay loop reminds me of ye old Adventure for the Atari

Thank you for playing! 

(+1)

nice

Thanks for playing our game, glad you liked it!

(+2)

I've not seen a game like this since "Dungeons of Daggorath". I always wondered what the game would look like if it was remastered and Greed & Darkness fits so well. 5 stars all around.

Thank you for playing and for leaving such a good rating! 

(+2)

Your game is like a wonderful woven tapestry. Unique mechanics, monsters, and map design- i love how the player interacts with a dungeon square. You can feel the care for this game tied into the music and animation style too! so cool!

Thank you for playing our game! I’m really glad you liked it!

I include some gameplay of it in this video, and if you vote for it on my channel and it wins indie game of the month, I'll 3D print a monster or a scene from the game for you:)

Your video was a really fun watch! Thanks for reviewing it :)

hey Figgo,

wanted to let you know that your game advanced to round 2 in my series for best indie horror of january. You and friends can vote on it on my yt community page starting at 6pm est!

(+4)

Very interesting game overall. I got lost a few times before I got the compass. So an idea you could have is have a potion that last 5-10 turns that shows where you are on the map and make it somewhat on the expensive side so that people would have to get the compass first, but still be able to use the location pot just to see where they are. Just a thought on that. But beyond that, game's interesting overall. I'd put it on steam imho.

Here's my channel for other games I have played. https://www.youtube.com/@Levont

(+1)

Thank you very much for the feedback! Glad you enjoyed the game!

(+1)

(+1)

urgh

(+1)

very cool game! 

Thank you!

(+1)

Very interesting game! Thanks!

(+1)

Thanks for playing!

(+1)

10/10 experience!

(+2)

best game ever!!!!

Viewing most recent comments 41 to 58 of 58 · Previous page · First page