Greed & Darkness
A downloadable game for Windows
is an atmospheric puzzle game where you must venture into a foreboding fortress to gather riches. Use sight, sound and the tools at hand to navigate the dark tunnels and unlock the Gorged One's chamber.
But whatever you do, do not wake him up...
Will you survive Gorge Fortress?
Playing with Headphones is strongly recommended.
Credits:
==========Art=========
David Jansén, Viggo Åsgården, Linnéa Nygren
=====Programming=====
Gustav Sandén, Agnes Binett, Jonathan Romskaug, Isac Granroth
=====================
Font: Alagard by Hewett Tsoi
Updated | 6 hours ago |
Published | 25 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 4.8 out of 5 stars (30 total ratings) |
Authors | Yrgo_Game_Creator, RAT MESSENGER PRO, Figgo, aagneess, Zagget, Sleeperdev, gamedevnr1, LinneaNygren |
Genre | Puzzle |
Tags | Atmospheric, Creepy, Dark Fantasy, Fantasy, Horror, Immersive, Retro, secrets, Singleplayer |
Download
Download
Greed & Darkness.zip 56 MB
Development log
- Thanks for your support!6 hours ago
Comments
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i feel like sometimes the controls overshoot way too much
We will be working on polishing the controls in the coming updates
Can this game be played on an ultrawide monitor (3440x1440)? The top and bottom parts of the UI are cropped out.
Sadly it isn't made for that aspect ratio but we will be updating the game to support different aspect ratios
Looks nice, but makes my GPU (RTX 4080) run like crazy.. I had to quit. Never heard the fans going that fast, and GPU usage where like 95% .. I am runing GTA 6 ?
We will take a look at that!
The atmosphere and art style are so cool and well done, the exploration mechanic and the parry system were really nice and fun to engage with. I never really had a use for the shop nor the pocket watch, the latter of which felt a bit redundant since I Always opened the map to check the remaining time. Overall though it was very immersive and fun, well done!
I encountered some minor bugs that affected my first experience:
1) During my first playtrhough I returned to the first enemy and got locked in combat without being able to attack and die, I had to force quit the game and restart.
2) When I respawned in the safe room during one of my playthroughs the dialogue box to choose to sleep would not disappear from the bottom of the screen until i respawned.
Thank you for playing our game, glad that you enjoyed it! Also thanks for reporting these bugs!
So here is the full video I made of this game in which I did not in fact finish the game cause I fully broke it instead. Still, despite my bad luck with bugs, this game was great. I already love dungeon crawlers but add in puzzles and a very unique visual style and you’ve got a great game in your hands. Really just need to work around those bugs though or add in the option to save and load. Great job overall, not sure if I’ll make another video on it but I might try to play it until the end just on my own time.
Thank you for the feedback & Great video!
Made an account just to leave a comment here. This is awesome game, really! I had so much fun playing it tonight.
The atmosphere, the gameplay, the artstyle... everything is just right! I'm not a big gamedesign master so that's all I can say, but I really just wanted to say thx for the experience. Too bad the game is so short.
Keep it up!
Thank you so much for playing our game and leaving this feedback! Glad that you had a great time with it!
Thank you for playing! Glad that you enjoued the game! Also great review, really enjoyed it!
Thank you for watching! It's always an honor when one of the creators watches, I'm so glad you like it! Keep making great games!
Awesome game! The setting, the art, the combat... Everything is amazing! Congratulations! I hope you release it with more features in the future.
Thank you for playing! Glad that you enjoyed the game! We will be releasing more updates in the coming weeks and months
Good Job guys, Keep up the good work!
Thank you!
Hey I have a bug feedback, once I opened the bed sleep menu and it remained open even in other rooms, you may make sure to close the menu on room exits or entrances, and map is too complicated and shining effect on map is too slow and makes hard to see marks, maybe you can make them visible in 2t amount seconds and invisible one t second
Thank you for the feedback! We will take a look into these to further improve the game!
I made an account just to leave this comment:
The game itself is pretty fun and interesting, however I do have some issues with it.
Most of the issues boil down to bugs though, so I'll leave a list of ones I've encountered:
-Sometimes, after interacting with the swordstone, the text that pops up ("it looks like it reacts to my sword", or something like that) will be stuck at the bottom of the screen until you read a note or another text pops up
-The first time I played, I had my pocket watch out and grabbed the sword out of the wall, I was then unable to do anything anymore, not walk, not swing my sword, I had to restart the game completely
-Several times during combat with executioners, the game just froze. Not the animations mind you, just everything else. Couldn't move, couldn't open any menus, couldn't attack, and neither did the executioner. I feel like it might be due to spamming attacks, because it only ever happened after I spammed attacks, but it didn't happen *every* time I spammed, and never when I spammed them on the jester, so I'm not entirely sure if that is indeed the cause
-When I died with my sword in the stone, I spawned without it in my hand. I could get it back by interacting with the stone, which made the sword appear within it, and then pulling it out again, I found no other way to get it back.
-Sometimes, for no apparent reason, I could not sleep in the bed. I was interacting with it yet got no pop-up. This happened both while I still had time left, as well as when the time was running out and the Master was chasing me.
-If the Master chased me and I did sleep, the screen sometimes shook for a few seconds after waking up again.
-Besides the game freezing, the worst and most annoying bug happened in the switch puzzle area. I don't know exactly what causes it - whether it's a certain configuration of door rotations or if it just randomly happens after engaging with the switches sometimes - but this bug "let's" or rather forces me to walk through walls. Some doors I can walk through, others I cannot, but instead I can walk through walls. Technically you can still continue the game with it, and even glitch through the wall to find the "hidden" key, but more often than not it led to me being grabbed by the hand. After waking up, the wall glitch was gone.
Now here are some issues I have with the game, that may or may not be bugs, but feel like deliberate choices in most cases, so make of it what you will:
-I'm almost certain this one is a bug: other than putting the sword in the stone, I found no way of sheathing it. And since you need your hand to be free to be able to drink potions, if I wanted to drink a potion, I had to put the sword in, drink it, and get the sword out again. Which works for the invisibility and health potions, although it is annoying, but renders the strength potion virtually useless, as the only two executioners (and the one jester) you could actually fight while the potion is active are on the complete opposite end of the map, and you would lose most if not all of its effect by the time you got to them
-Speaking of the strength potion though, it feels useless even if you could drink it whenever you wanted. I could see it being helpful for players with extremely slow reflexes, but the enemies are so weak that you don't need this potion at all in my opinion, since every fight only takes about 5 seconds and there are only a handful in the game. Maybe if you expand upon the game though, it might become more useful.
-Again, not sure if this one is a bug, but if you have your torch out while invisible, it negates the invisibility.
-Since you can't take your sword behind the sword stone door with you, that entire section becomes a sneak challenge essentially. Which is fine, except that the jester sees you even when your torch is off, so if you happen to run out of the invisibility effect (which I think is quite likely given that the area is a maze), you're pretty much guaranteed to alert the Master if the jester happens to be on the way back out.
-This one might be just a me problem, but it took me a very long time to realise that the rotating doors had more than two settings. Since they are operated by levers, which typically are on/off, I figured the doors would only have two configurations as well. Realising that you could keep spinning the doors and that was the solution to get to the hidden key, took me quite a bit of time. Besides the bugs, that is probably what I spent most of my playtime stuck on. Now again, this could just be me having a brainfart, as you can see the lever going up and down, as well as watch the doors rotate, but it wasn't obvious to me that it wasn't just two positions until I noticed that a door didn't open where I expected it to. Perhaps worth making a bit more obvious, unless I really was just being stupid there and nobody else had issues with this.
Now some things that in my opinion could be improved/changed/expanded upon if you continue building on this game:
-The hand chasing you feels a bit boring. It's terrifying the first time it happens, but the more you experience it, the more it ends up just being tedious. I'm not sure if fixing the bugs that caused me to have to play through this game quite a few times would alleviate that, but perhaps there is some way to make it more interesting/scary/difficult as it happens more times.
-I like that at the end, you can essentially keep looting and gamble. I was however expecting there to be an actual boss fight if you woke up the Master, rather than just being another chase to the door/safe room, which I think would have made a better end to the game.
-It also seems to me (although I may be wrong, I only completed the game twice with 12k and 20k respectively), that the amount you bring out with you doesn't actually change anything, so there is no reason to keep looting once you hit 10k. A different ending scene depending on the amount of gold you bring home, or perhaps an achievement if you end up releasing this on steam, would be pretty neat.
-One last point about the ending: I felt the ending scene was a bit anticlimactic. I risk my life to save the towns future and all I get is two short sentences? No actual cutscene (although I don't know if that wouldn't be an insane amount of work to animate), or even description of how exactly the village fares afterwards? Or how I am treated going forward?
I was also half expecting to be forced to go back in by the gatekeeper, or perhaps not be allowed to leave by the Master, or something like that. Might also be interesting, but again, just a suggestion.
-The fucking painting. Is there a secret tied to it that I missed? Can you do anything with it? Does it show the jester and his master? If so, why do they look completely different? Did something happen to them? What's up with it??? I would have LOVED to see there's some secret tied to it, or some hidden lore, or something. It definitely feels like it should do something.
-Why is there a dead jester outside the painting room? Killed by a previous villager that was forced in? How many jesters are there? Are they all the same and he can resurrect in a new body? Or are they all different?
These last points are mostly things for future releases of the game, if there are any. Which I absolutely think there should be. I feel that if you keep working on the game, expanding on it, adding lore, making it longer, it could easily be a smash hit. It would be one of my favourite games for sure, I really loved the concept behind it, the sound design, the art style, the "lore" that is basically not even there is extremely interesting to me, and I feel like there could be so many mysteries and secrets and amazing stories hidden within a full fledged release of this game.
I definitely think you have a gem here, and you could make something incredible if you do decide to keep working on it.
I know this comment is extremely long, but I hope it helps you at least a bit, because again, I think this game is great and I'd love to see you hit it big.
Two last things:
1. I recorded myself playing this (for a friend), if you would be interested to get clips of some of the bugs I'd be happy to send them to you.
2. If you're planning to release this game in multiple languages, I'd gladly translate it into German for you - assuming there's little to no coding knowledge needed to actually translate it, as I have none.
Thank you for this experience! And for free no less! I loved it.
Thank you very much for this feedback! Glad that you had a good time! And thank you for reporting bugs and things to be improved! We will be working to solve these bugs and polish the game even more in the coming weeks and months! If you want to share your footage you can send it to me on discord: @legendz05
Haha the painting is a subtle nod to Masoking, one of the other games that were made by some of our classmates
really enjoyed it! looking forward to an update!
Thank you so much for playing!
FOR FREE???
yooo that's so dope
i just played it im gonna play some more tomorrow but i had two questions is the game controller compatible because i want to try it on my steam deck and also i couldn't exit the game with the esc key idk if thats a bug or not
amazing game thanks so much !!
Thanks for playing! I myself haven't tried it on steam deck but others have and it seems to work fine but we may improve that in the future!
You have to hold esc to quit, we will change that or give an indicator to make it more clear!
Thank you for the feedback and glad that you enjoyed the game!
I really like the game and want to finish it, but everytime I die it gets super bugged.
The map display shows the next day number on top of the number 1.
If I died without my sword in hand I'll spawn without it, but when I go to the touchstone to take it it's not there, it just wasn't nowhere and after 2 touches I re-place it in the touchstone and can then take it back.
My gold amount gets weird every time I die.
Invisibility potion either did nothing or doesn't work with torch, but I wasn't aware of that. After dying with it the light-blue shader is stuck on my screen. Same as dying in any color of lighting other than orange.
That and input is buffered in weird ways where if you spam it you might move forward 3 spaces without being able to interrupt it and walk into a guard.
I did give it several shots because the game is really fun, but it gets frustrating eventually.
Update: I finished it with 6k gold to spare, without using potions or compass after +- 10 deaths.
Another bug I forgot to mention is picking up the sword with your clock in hand will bug out and not let you draw it, since it's stuck in the sword tutorial.
Thank you for playing our game! And leaving feedback & report of bugs, we will be working to solve these in the coming weeks and months!
Hi,
I saw that your game is not on IGDB data.
Could you please add it there? So, people can find it on sites like Backloggd or any other sites that uses the IGDB data.
That's a good tip, we will definetly do that!
This is really up my alley. Do you have plans to release this on other os or consoles? I don´t own a windows machine anymore...
We havent fully decided yet but we may release the game for Mac and/or Linux too, so check back in the coming weeks and months and we will have confirmed if we do!
That would be greatly appreciated. Thanks for considering it. <3
stonks
Might be world record! Well done and thanks for playing!
Thank you! I really like this game.
I got recommended the trailer for this game on YouTube and was immediately enchanted by the art style and harshness of the animations. Absolutely overjoyed to have played it and really hope the developers get the chance to make something bigger of this all. This was the first time in a dungeon crawler like this where I've actually experienced a sense of panic and time pressure. Obviously there are some bugs, but for something bite-sized like this it's no surprise to see some issues. Nothing game breaking, though the rotation of the rooms not updating on the map made it much more difficult (which arguably was not a bad thing and turned out to be more immersive). All-in-all, I will absolutely be recommending this to friends to play!
Super glad that you enjoyed the game! And thank you for the feedback! We will be working out bugs and other improvements in the coming weeks and months!
So... how can i move forward without a sword in green area? Invisible potion don't work(((
By the way, great game! I love it
Glad that you enjoyed the game! & thank you for bringing this potion bug to our attention! It should still possible to move around in the green area and getting the key without it, you just have to be very careful with your movements. Thank you for your feedback!
the game seems really fun but it needs some serious bug fixing rn
Thanks for trying our game! We will be working on a more polished version in the coming weeks and months
agreed, i get a lot of input lag when navigating rooms and outright cant move in some early sections, as well as not knowing how much money i have at times and losing all my money suddenly despite not dying
I really like the game. It's obviously in its early stages, as I played only 5 minutes and the game bugged so bad I had to alt+f4, but I can see the huge effort it took to make. The game looks very promising, I'm sure it will get even better!
Thank you for trying out our game! We will be working on solving bugs and updating the game to a more polished state in the coming weeks and months!
I love the game, but it started getting buggy at the start of the third night. The rooms being displayed stopped matching the game's internal logic. This is probably from activating the switch that rotates one of the rooms. I think you have to sleep for this bug to begin happening. I couldn't pass through doors and could pass through walls because the game seemed to think I was in another location. Also, when I put my sword in the stone to open the sword door, when I died, I would seemingly spawn without the sword? I could get it if I interacted with the stone again. But it's possible that it was just sheathed and I needed to press down arrow to get it out again. This isn't explained in the game. Also, when the game started getting buggy, talking to the NPC at the entrance shows that the number of gold we need to collect is "1", but I had 24 gold (even though I collected much more than that) and I couldn't hand it over.
I think the game is very engrossing but you need to work out the bugs.
We will be looking into this bug where your position isn't matching the visuals! The door guy is supposed to ask for 10k gold so the text probably bugged out so we will take a look into that! and yes if you die after leaving your sword in the stone it comes back to your inventory but bugs out so you won't see it unless you pull it out again. Thank you for the feedback, we will take a look into these bugs you've reported! And glad that you enjoyed the game!
Could not progress past first enemy, I hide torch and walk forward and it instakills me?
Appears to be more text cut off I cannot see for hints, this is on ultrawide monitor.
Did you find and pick up the sword? Because you need the sword to be able to kill the enemies
i really like the aesthetics.
ran into a bug pretty quick though. i drew the sword and approached the first enemy without light. i couldnt attack. i turned into a few directions and then advanced towards the enemy. the light went on and the fight started. i had just figured out how to block when the enemy stopped attacking. maybe i was a bit quick on the buttons. holding esc didnt work. the only key that seemed to still work was the clock.
the second time i went there with light, but didnt draw the sword. the enemy started attacking me, but i didnt seem to die.
third time i left my sword behind at the stone and ran into the fool. i walked a different direction and when the fool alerted the master i heard a sound and the screen shaked. after that i could not move.
fourth: tried to reproduce 1, then 3. i could move after the sound, but ran into the axe guy. instead of killing me as i had no sword, i landed in bed after the attack.
looking forward for updates.
Thank you for letting us know! You can contact me on Discord @aagneess to talk further if you have the time to pin-point when you experienced these bugs, if not - we're happy that you played our game and appreciate your input!
BUG: I don't know exactly how it happened, but after I pulled the second lever to rotate the floor, I couldn't enter certain areas, and after a few tries of moving from room to room, I entered a room with a chest and the room turned into the view of my character. So whenever I moved, rotated, or moved to another room, I could see the chest room's layout only, with a transparent wall that let me see other doors and whatnot. I am not 100% sure how it happened.
Anyways, AWESOME game, I love it! I love the environmental sounds and the artstyle. It really brings me a lot of memories from playing this type of games on the NDS.
Glad that you liked the game! Thank you for the feedback, we will take a look into this bug!
ditto. It seems to fuck up the map. Not sure if it's immediate or you have to die or sleep for the bug to happen.
Hello! Game looks great. I tried to play but on my monitor (5120 x 2160) all the text was off the bottom of the screen. I didn't see an option to run it windowed. Thanks!
Thanks for bringing that to our attention, we'll try to fix it in the next update!
Encountered a bug right in the tutorial, after opening the safe room I couldn't go anywhere but there and the room where the key to it was. As I found out on a second try, the way to the shop was also bugged so that I was accessing it right from the safe room, therefore I couldn't get the sword either.
Another one I just got in the tutorial as well is that in the first enemy room I couldn't take out the sword? The guy just kept hitting me and I wasn't able to do anything despite having the sword already...
I think it would also make sense if there was a pause menu on ESC? It's weird that you have to hold it and that it only closes the game and you can't exit to main menu...
I really like the sound and visuals and all though! It's pretty cool and I'm enjoying it so far!!!
So I played it a little more and this weird bug persists, looks like the game does not render the rooms properly for me and shows doors where they should not be and does not show them where they are and whatsoever, really weird... I hope this gets figured out, it's game breaking for me :(
Thank you for the feedback we will make sure to try and fix those bugs when we next update the game!
Cool!
me encanto el juego
me encantaria mas que este en español :C
Found a bug:
If you pick up the sword while you have the clock out, you are stuck in the tutorial. It doesn't allow you to put your clock away.
Thank you for reporting this bug, we will make sure to fix it!
Really cool! I'm truly amazed at how, even though each idea was small, you managed to make every little thing feel really lore rich and alive. The aesthetic was super strong. Loved it all.
I ran into some bugs that were breaking enough that they caused me to restart a couple of times.
To reproduce:
I got the vibe that it was something to do with some index being shifted visually, but not somewhere else. I also saw something similar when fighting the tutorial guard, and in the item shop, though I wasn't able to reproduce those. Both of them seemed to involve me "pressing buttons too soon", like mashing the swing button, or navigating through items too quickly.
I wrote a lot about the bug, but the main takeaway is that this is cool as hell. Really really nice, y'all
Glad you enjoyed the game! And thank you very much for the feedback and for reporting this bug! We will take a look into it
Hey dev, I found an absolutely game breaking bug. Was recording this game earlier and about 20 minutes in, as I was fiddling with a lever, I proceeded to break the game so hard I could go through walls, all of my buttons stopped behaving and even holding esc to exit was not working. I honestly don't even know exactly how to explain it but since the video itself is only coming out in about a week (I recorded it in preparation for a trip), if there was any way to contact the devs to send them a snippet of the footage, showing the bug, that'd be great. Cause it'd be really unfortunate if other people also ended up completely losing their progress due to this glitch, specially when the game is so unique and cool.
Thank you for notifying us about this bug! You can send the footage to me on discord: @legendz05 and we will look into it!
I'm really enjoying this game, but I keeping encountering a bug where the graphics become misaligned with where you are on the map. Can you look into it please?
Glad you liked it! We will take a look at the bug!
Very fun and short experience! Reminds me of a sort of pocket version of Legend of Grimrock. Lots of potential here if the dev decides to pursue
Thank you for the feedback and glad you enjoyed it!
so great, from the visuals, to the audio, to te simple yet enthralling gameplay, truly a small gem
Thank you for trying out our game and glad you liked it!
Aesthetic, gripping, satisfying
Thank you for playing our game and rating it! Glad you liked it!
Very nice! Love the graphic and animation work.
My only complain would be the font not resizing well to the game's base resolution, 320x200 (true?). Else it would look amazing on a crt
Thank you for the feedback, glad you liked it! The issue with the font is something we will take a look at!
Gave it a Let's Play, fun little dungeon crawler :D Simple but good.
Thanks a lot for playing, hope you enjoyed!
Great game, incredible animation work
The gameplay loop reminds me of ye old Adventure for the Atari
Thank you for playing!
nice
Thanks for playing our game, glad you liked it!
I've not seen a game like this since "Dungeons of Daggorath". I always wondered what the game would look like if it was remastered and Greed & Darkness fits so well. 5 stars all around.
Thank you for playing and for leaving such a good rating!