What an awesome game! Super awesome atmosphere, gameplay, art and monster designs. This is obviously still in developpement so I experienced a few bugs like not being able to pull out your sword in front of an enemey and not being able to get back my sword from that door. But otherwise I loved everything, the sound design is great, combat is simple and fun and atmosphere is amazing. Can't wait to see the full version!
I assume any bug I encounter is because I use a ∼20 year old PC. But for me and probably only me, its runs at about 4 FPS and crashes once I encounter the first enemy
I loved it! only problem is that, at some point after playing for about 30 minutes, the game "Froze", I was in the middle of a fight, and then the enemy and I couldn't move, but the idle animations would still work. Other than that, great game! looks amazing and has an incredible atmosphere
Looks very interesting. Unfortunately can't play it due to lack of options. The game doesn't seem to support ultrawide monitors and since the game launches in an unscalable window with native resolution there's nothing (that I know of) I can do.
Settings menu with display settings would be a good feature in future updates.
Tried it. The resolution doesn't apply. Changed the resolution in the system. Launched the game. Found a sword. Got a bug on the first enemy: I can't hit them, can't do anything, but they keep hitting me without killing me—I have infinite HP. In the end, I gave up. The trailer was really inspiring! But it's unplayable for now :(
Played for less than 20 minutes and found 3 bugs that wouldn't let me progress lmao. I love this, and I'm not being sarcastic. I'll list them in case you haven't found them;
1. If you press too many buttons in a short span of time, the game tries to buffer them and, aparently, since it can't perfom the buffered action, it just stores it and doesn't take any other. Which makes it so you can't go past a tutorial pop-up.
2. Same as before, but this time it buffered 2 W inputs, which didn't let me get into the shop room cuz it would just open the store, and if I pressed Esc, it sent me to the former room, therefore not letting me get the sword, and thus making me restart.
3. If you sheathe the sword before the first combat, the game stops as if the tutorial had popped up, but it just won't, and the guy at the door will just swing infinitely at you, without you taking damage, but unable to press anything other than Esc to close the game.
Overall it looks really good. I love the concept, and I'll play more. But yeah, shit happens lmao
Well my experience was problematic to say the least. I had to walk through walls most of the time. It seemed the graphic loaded incorrectly or sth like that. I finally got stuck in a infinite forward path to nowhere. The mechanics are cool but needs debugging and a save/load is necessary. The map was not intuitive at all, but it seems the game was working terribly bad on my end. So maybe the map works fine. I think you have sth good here. Still too raw for my taste. Keep working. Cheers.
Hi! You are not alone with the bugs. It seems it is too easy to end up visually in a different room than the game thinks you should be in. Might have something to do with tapping forward twice too fast. The guy who wants 10000 so you can leave hard locked the game in this state. The actual game looks awesome tho! It took a while to adjust to the controls but they are ok after that. Just get the glitches fixed and this could be a really good game!
Hello, and thanks for playing! This issue is something we are aware of, and it is being worked on currently. We hope to see you return in the future when this is resolved!
Whoa. Just Randomly saw the trailer on YouTube and it looked so much fun. I'm still a bit new to pc gaming and thought the download would be hard but it was super easy. Just Download the files and just extract and your all done. But I got to say I wanted to try it out to see how it Was. it is a super fun and simple Dungeon Crawler. Just started playing it will Likely play it all day after I get some sleep. Its the kind of game you can pretty much only play once and know all the secrets and finish it. But definitely worth playing. Wish the game was Rogue-Like. The game doesn't have a lot of re-playability that I would love to have in this game. But other then that this is some great work. Would love to see more of this game Please.
I would love to play this game, but when I start it the initial menu "Start/Credit/Edit" the menu system just scrolls automatically and I can not start it properly. I have tried switching keyboards and redownloading the game but the result is always the same. If there is a solution that would be great.
Congratulations on creating such a cool experience. I really enjoyed the combat system! Just a heads up, I'm still on my first run but I'm stuck at the moment. It's the second time I see the jester dude, and I can't move or do anything. All the sound effects still play.
Thank you so much! Glad you enjoyed! Yeah there is some flaws in the jester's logic so that is something that will be reworked so you won't get stuck in these situations lol
this is a bit of a idea but if you do make a more complete game out of this i like the idea of the clock but its also a bit redundant due to the fact you can always check HOW long in the map(feels a bit useless if the map can be used to give exact turn counts)
You guys are inspiring! How did you market it since you guys are indie developers? Your youtube vid got alot of views. I feel like if I made a youtube vid trailer it wouldn't be seen by anyone
i didnt really strugle with the wheel it was pretty clever what my biggest enemy was the jester if you enter the room and attack you would proceed to get stuck softlock and then GG cant even rely on big hands to get out of this jam(meaning you dont want to attack too fast you softlock but not too slow that he gets away)
I quite enjoyed the game, took me around 30 minutes to beat. I don't think you should remove or simplify the puzzle aspect, it seemed somewhat straight forward.
I use an ultrawide screen but don't find a way to change the resolution and text and other info get cut. I fall in love with the trailer and really want to give it a try!
hey, just a heads up, tried out your game but got softlocked when i picked up the first sword. I think it might be because i had the empty potion out. Anyway all the controls stopped, it was asking me to press arrow keys to swing the sword but key inputs did nothing. i had to alt-f4 out of the game.
Looks nice, but makes my GPU (RTX 4080) run like crazy.. I had to quit. Never heard the fans going that fast, and GPU usage where like 95% .. I am runing GTA 6 ?
The atmosphere and art style are so cool and well done, the exploration mechanic and the parry system were really nice and fun to engage with. I never really had a use for the shop nor the pocket watch, the latter of which felt a bit redundant since I Always opened the map to check the remaining time. Overall though it was very immersive and fun, well done!
I encountered some minor bugs that affected my first experience:
1) During my first playtrhough I returned to the first enemy and got locked in combat without being able to attack and die, I had to force quit the game and restart.
2) When I respawned in the safe room during one of my playthroughs the dialogue box to choose to sleep would not disappear from the bottom of the screen until i respawned.
So here is the full video I made of this game in which I did not in fact finish the game cause I fully broke it instead. Still, despite my bad luck with bugs, this game was great. I already love dungeon crawlers but add in puzzles and a very unique visual style and you’ve got a great game in your hands. Really just need to work around those bugs though or add in the option to save and load. Great job overall, not sure if I’ll make another video on it but I might try to play it until the end just on my own time.
Made an account just to leave a comment here. This is awesome game, really! I had so much fun playing it tonight.
The atmosphere, the gameplay, the artstyle... everything is just right! I'm not a big gamedesign master so that's all I can say, but I really just wanted to say thx for the experience. Too bad the game is so short.
I did a review on Greed & Darkness, I really enjoyed the atmosphere and brooding tension. Ya'll even had me thinking I was losing my mind a couple of times!!! Well done!!!
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What an awesome game! Super awesome atmosphere, gameplay, art and monster designs. This is obviously still in developpement so I experienced a few bugs like not being able to pull out your sword in front of an enemey and not being able to get back my sword from that door. But otherwise I loved everything, the sound design is great, combat is simple and fun and atmosphere is amazing. Can't wait to see the full version!
Thanks for playing! We are currently working on an improved demo that will release soon, so stay tuned for that!
I assume any bug I encounter is because I use a ∼20 year old PC. But for me and probably only me, its runs at about 4 FPS and crashes once I encounter the first enemy
Thanks for letting us know! If you can, please fill out the bug report linked here if to help us look into this!
What engine did you make this with
We built this game with the Unity game engine
I loved it! only problem is that, at some point after playing for about 30 minutes, the game "Froze", I was in the middle of a fight, and then the enemy and I couldn't move, but the idle animations would still work. Other than that, great game! looks amazing and has an incredible atmosphere
Thank you so much for playing! Glad you enjoyed it! We will be taking a look into that bug you encountered
Whislisted on STEAM. This is the digital Drakborgen I WANT :D
Greatly appreciated! Hopefully you'll stay with us as we update the game!
Thanks a lot for playing Zae, Glad you enjoyed!
Will the game be available here on itch.io?
There are no plans on taking it down for the moment, and an updated demo is coming soon!
Looks very interesting. Unfortunately can't play it due to lack of options. The game doesn't seem to support ultrawide monitors and since the game launches in an unscalable window with native resolution there's nothing (that I know of) I can do.
Settings menu with display settings would be a good feature in future updates.
Thanks for your comment! We are currently working on updating the game, and widescreen support is on our list of planned features!
What an awesome game!! I encountered a bunch of bugs, sure, but what game doesn't have bugs, really?? Beat it and saved the village!!
Glad you enjoyed it! Congratulations to your victory!
Tried it.
The resolution doesn't apply.
Changed the resolution in the system.
Launched the game.
Found a sword.
Got a bug on the first enemy: I can't hit them, can't do anything, but they keep hitting me without killing me—I have infinite HP.
In the end, I gave up. The trailer was really inspiring! But it's unplayable for now :(
sorry to hear that! We are in process of bug fixing right now so many of the major bugs will be fixed
Played for less than 20 minutes and found 3 bugs that wouldn't let me progress lmao. I love this, and I'm not being sarcastic. I'll list them in case you haven't found them;
1. If you press too many buttons in a short span of time, the game tries to buffer them and, aparently, since it can't perfom the buffered action, it just stores it and doesn't take any other. Which makes it so you can't go past a tutorial pop-up.
2. Same as before, but this time it buffered 2 W inputs, which didn't let me get into the shop room cuz it would just open the store, and if I pressed Esc, it sent me to the former room, therefore not letting me get the sword, and thus making me restart.
3. If you sheathe the sword before the first combat, the game stops as if the tutorial had popped up, but it just won't, and the guy at the door will just swing infinitely at you, without you taking damage, but unable to press anything other than Esc to close the game.
Overall it looks really good. I love the concept, and I'll play more. But yeah, shit happens lmao
Thank you for reporting these bugs! We are in the process of fixing them!
This game is so cool. Really great job ^^
Thank you very much!
How can non-WASD people even tried the game?
Not everyone is right-handed AND on an English keyboard.
Thank you for your comment HedoNNN! We are working on expanding the game, and adding accessibility options such as this is definitely on our radar.
Well my experience was problematic to say the least. I had to walk through walls most of the time. It seemed the graphic loaded incorrectly or sth like that. I finally got stuck in a infinite forward path to nowhere. The mechanics are cool but needs debugging and a save/load is necessary. The map was not intuitive at all, but it seems the game was working terribly bad on my end. So maybe the map works fine.
I think you have sth good here. Still too raw for my taste. Keep working. Cheers.
Hi! You are not alone with the bugs. It seems it is too easy to end up visually in a different room than the game thinks you should be in. Might have something to do with tapping forward twice too fast. The guy who wants 10000 so you can leave hard locked the game in this state. The actual game looks awesome tho! It took a while to adjust to the controls but they are ok after that. Just get the glitches fixed and this could be a really good game!
Hello, and thanks for playing! This issue is something we are aware of, and it is being worked on currently. We hope to see you return in the future when this is resolved!
would had loved for this game to be much longer but I love it for what it is. You guys are doing a great job with teaching your students
Glad you enjoyed the game! We may look into expanding it after polishing the current game
Great game. Just a question, can you save the game? Or I have to play all in one go.
Thank you! As of now there is no way to save so you have to play it in one go but that could be a feature we add in the future!
Whoa. Just Randomly saw the trailer on YouTube and it looked so much fun. I'm still a bit new to pc gaming and thought the download would be hard but it was super easy. Just Download the files and just extract and your all done. But I got to say I wanted to try it out to see how it Was. it is a super fun and simple Dungeon Crawler. Just started playing it will Likely play it all day after I get some sleep. Its the kind of game you can pretty much only play once and know all the secrets and finish it. But definitely worth playing. Wish the game was Rogue-Like. The game doesn't have a lot of re-playability that I would love to have in this game. But other then that this is some great work. Would love to see more of this game Please.
Glad you liked it! We will be working on polishing the game in the coming months and after that may also look into expanding the game even more!
I would love to play this game, but when I start it the initial menu "Start/Credit/Edit" the menu system just scrolls automatically and I can not start it properly. I have tried switching keyboards and redownloading the game but the result is always the same. If there is a solution that would be great.
Sorry to hear that, haven't encountered this issue before but if we find something in our code that causes this we will fix it!
Congratulations on creating such a cool experience. I really enjoyed the combat system! Just a heads up, I'm still on my first run but I'm stuck at the moment. It's the second time I see the jester dude, and I can't move or do anything. All the sound effects still play.
Thank you so much! Glad you enjoyed! Yeah there is some flaws in the jester's logic so that is something that will be reworked so you won't get stuck in these situations lol
this is a bit of a idea but if you do make a more complete game out of this i like the idea of the clock but its also a bit redundant due to the fact you can always check HOW long in the map(feels a bit useless if the map can be used to give exact turn counts)
Yeah that is something we will fix so the clock has some use to it
You guys are inspiring! How did you market it since you guys are indie developers? Your youtube vid got alot of views. I feel like if I made a youtube vid trailer it wouldn't be seen by anyone
Thank you so much! I think we just got really lucky that multiple youtubers saw our game early and helped spread the word to their own audiences
which engine do you use for this game?
We built this game using the Unity Engine
BUENARDO 10 DE 10
Glad you enjoyed it!
Do you ever plan to do anything more with this game or idea? I would love a game like this that is like 5x longer. I really enjoyed it.
We will be polishing the game these coming months but for now we are not working on making it bigger however that could change!
Does it support joystick operation?
支持摇杆操作吗?
Sadly not, maybe in the future!
This is such an awesome game. The hardest part is to figure out the code on the wheel lol. Great game !!!!!
Glad you enjoyed it! We will be improving the wheel puzzle to make it more clear!
i didnt really strugle with the wheel it was pretty clever what my biggest enemy was the jester if you enter the room and attack you would proceed to get stuck softlock and then GG cant even rely on big hands to get out of this jam(meaning you dont want to attack too fast you softlock but not too slow that he gets away)
Thanks for reporting these issues, we will look into that!
I quite enjoyed the game, took me around 30 minutes to beat. I don't think you should remove or simplify the puzzle aspect, it seemed somewhat straight forward.
Okay thank you for the feedback! Good to know that the puzzles weren't to difficult
I use an ultrawide screen but don't find a way to change the resolution and text and other info get cut.
I fall in love with the trailer and really want to give it a try!
We will implement this in a future update so check back in the coming weeks and months!
Thank you! I will :)
hey, just a heads up, tried out your game but got softlocked when i picked up the first sword. I think it might be because i had the empty potion out. Anyway all the controls stopped, it was asking me to press arrow keys to swing the sword but key inputs did nothing. i had to alt-f4 out of the game.
Thank you for reporting this, we will fix that!
i feel like sometimes the controls overshoot way too much
We will be working on polishing the controls in the coming updates
Can this game be played on an ultrawide monitor (3440x1440)? The top and bottom parts of the UI are cropped out.
Sadly it isn't made for that aspect ratio but we will be updating the game to support different aspect ratios
Looks nice, but makes my GPU (RTX 4080) run like crazy.. I had to quit. Never heard the fans going that fast, and GPU usage where like 95% .. I am runing GTA 6 ?
We will take a look at that!
The atmosphere and art style are so cool and well done, the exploration mechanic and the parry system were really nice and fun to engage with. I never really had a use for the shop nor the pocket watch, the latter of which felt a bit redundant since I Always opened the map to check the remaining time. Overall though it was very immersive and fun, well done!
I encountered some minor bugs that affected my first experience:
1) During my first playtrhough I returned to the first enemy and got locked in combat without being able to attack and die, I had to force quit the game and restart.
2) When I respawned in the safe room during one of my playthroughs the dialogue box to choose to sleep would not disappear from the bottom of the screen until i respawned.
Thank you for playing our game, glad that you enjoyed it! Also thanks for reporting these bugs!
So here is the full video I made of this game in which I did not in fact finish the game cause I fully broke it instead. Still, despite my bad luck with bugs, this game was great. I already love dungeon crawlers but add in puzzles and a very unique visual style and you’ve got a great game in your hands. Really just need to work around those bugs though or add in the option to save and load. Great job overall, not sure if I’ll make another video on it but I might try to play it until the end just on my own time.
Thank you for the feedback & Great video!
Made an account just to leave a comment here. This is awesome game, really! I had so much fun playing it tonight.
The atmosphere, the gameplay, the artstyle... everything is just right! I'm not a big gamedesign master so that's all I can say, but I really just wanted to say thx for the experience. Too bad the game is so short.
Keep it up!
Thank you so much for playing our game and leaving this feedback! Glad that you had a great time with it!
Thank you for playing! Glad that you enjoued the game! Also great review, really enjoyed it!
Thank you for watching! It's always an honor when one of the creators watches, I'm so glad you like it! Keep making great games!